Follow these easy steps if you want to create a hover animation like for example a download button or a navigation image. TexturePacker detects all changes and automatically reads the new sprite data when re-entering the application or publishing from command line. You get one sprite per row, one frame per column the sublayers (so Main.If you can import the original sprite sheet with all the images on a single png you can split it inside GMS2 like this vid shows into even sized frames at 1 minute into the video - TexturePacker preserves your folder structure in the sprite names inside the data file allowing you to easily group your sprites. You may sort the sprites by name, width, height or area.This one shows how to use TexturePacker to assemble your many sprites into a. Sprites are simply pleaced in a row until the row is full.
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